We’ll be working hard over the next couple of months to get the remaining weapons systems online. We’ll also be finalizing each section of the city with textures and additional art assets. Scoring, stage progression, and unlocks will be the next big systems we work on. The team feels that it is vital to thoroughly test the balance and sustainability of the game. Once we have all the core enemies and weapons in place, we can start putting together the puzzle on how the stages will increase in difficulty, how points will be awarded, and which unlocks will become available.
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