Recently I added an exhaust particle effect to the vehicle. The standard vehicle class in my game engine has a hand brake that locks the rear wheels, thereby creating some drag and slowing the car down. That part is realistic. What isn't realistic is the rear wheels still have full traction. If you've ever pulled a hand brake in a car while moving you've notice that the rear end loses traction and wants to swing around causing a spin. It can be useful for making tight 180 degree turns, orienting your car coming into a turn and for good 'ol fashioned fun. This is why I kept this feature. I plan on adding a similar particle effect to the actual engine. Thanks for watching this brief video update
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